News Archive: Page 3 of 143

Wednesday, July 29, 2009
New Red Alert 3 Map - Battlebase X Posted By: Gren at 8:00:19 PM

Battlebase X

By Clone11b

It looks like Clone11b has taken a break from converting RA2 maps to Red Alert 3. But he's come up with this wonderfully detailed original design. The map is available in our downloads section and the thumbnails below reveal that Clone11b maintains his usual high standard with this map.

Map Description: The idea behind this map was to say that this is part of the fortress that would be the place to hold the Japanese soil that the Emperor insisted should be carried around for him, for when he has to visit the fortress.
Battlebase X is a 4 player map with each player starting in the corners with a nearby expansion on the water. Between each of the starting locations are plenty of structures for garrisson purposes, along with Ore Nodes and Tech structures. The middle X island contains 4 Oil Derricks, and 4 Observation Posts, along with 2 extra Ore Nodes.

 

Download: Battlebase X



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Monday, July 27, 2009
New Generals Map: Silent Storm Posted By: Drummin at 3:10:23 AM

Silent Storm
By: good_weather


Brilliant!
Amazing!
Wow!!!

These are some of the words that come to mind when playing this new Generals map by good_weather. The scripting on this map is superb giving you many options of game play while being neat, organized and very well done. It's like looking under the hood of a finely-tuned race car. The thumbs below will open larger shots of his work.

Good_Weather describes the map like this.
The players are located in a territory of the Middle East, which is segmented in three levels. The players will start on the middle level. The lowest level is situated in the middle of the map. The middle level is surrounded by the higher level, which is located on the edge of the map. On the far edge of the higher level is rail route.

Every player will begin the game with two supply docks containing $40000. Additionally there are $30000 in each corner and four supply piles are located along each side of the map.

Furthermore the map contains a sea with an island in the middle. On that island the host is able to configure the rules of the match, such as super weapons, en-/disable aurora, en-/disable trading. In case trading is enabled a small peninsula will appear, on which the players are allowed to exchange money. Also keep in mind that while the peninsula is connected with the mainland through the game, the first island will disappear after 30 seconds to prevent the USA from fortifying it, since the GLA will be unable to reach it.

Specification:
* Dimensions: 360 x 450
* 1763 Objects
* 1 Train
* 8 Oil Derricks
* 12 Supply Docks (8x $30000, 4x $20000)
* 16 Supply Piles (each $3750)

Additional Features:
* higher camera
* elapsed time is shown
* adjustable rules: Allow Aurora, Super Weapons or Trade
* Scud-Bug FIX, Tunnel-Bug FIX, Anti Drop-Zone-Bug System, Anti Shadow-Fly System

Have Fun! Feed Back is welcome!

If Generals is your game, download Silent Storm now!

Last edited by Drummin on Monday, July 27, 2009 at 12:22:02 PM.



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Saturday, July 25, 2009
New Red Alert 3 Map - Assassin's Shadows Posted By: Gren at 4:33:00 PM

Assassin's Shadows

By TiberianFiend

Small, but with very high levels of game-play and fun, TiberianFiend has produced this brilliantly designed 4 player Red Alert 3 map. Set at night, the map really portrays a Ninja-type environment, but you must play this map against other Commanders for full fun and enjoyment - simply a must-have map. So visit our downloads section and get it now. The thumbnails below will give you a preview.

Author's Description: This next map has been an idea I have toyed around with for a while. Its a 4 player map that requires a higher level of tactics to play. It Has Ninjas ZOMG!

The players on the map can have a choice of being in teams = 2v2, or have a “Free For All” match, any which way will require advanced Tactical thinking.

Each player will start off in a corner of the map. They will have a Japanese Barracks which they can use to build either General Infantry and/or Ninjas/Shinobis to conquer your enemy.

    The rules are that:
  • - Your funds can only reach a maximum of 5000 credits with a slow increase of credits over time.
  • - Your barracks and theirs are subject to the maximum number of 3 infiltrations before you die. Your objective is to last to the end of the match by infiltrating your enemy’s barracks before they can do the same to you. (3 times)
  • - If your barracks is infiltrated it will be reinforced with 5 Elite Shinobi Guards. Not only will your barracks be protected by them, but also a Nano-Shield will protect your barracks for a large amount of time during it's powered down state. (But don't think the power down period will offer protection completely with the shield alone)
  • - Any enemy units that are inside the shield during activation period will be instantly killed, friendly units will be fine.

    In addition to extra credits, you will be provided with three top level support powers as follows:

  • - Desolater Air Strike - Level 3
  • - Emperor's Rage - Level 3
  • - Chrono-Swap

    This map has lots of cover, trick your enemy by sneaking past his/her army to take the barracks down.

    It is highly recommended that this map be played with other human Commanders.

    Enjoy and have fun!!!

     

    Download: Assassin's Shadows

Last edited by Gren on Saturday, July 25, 2009 at 7:36:36 PM.



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Thursday, July 23, 2009
New Generals Map - Rail City Posted By: Drummin at 7:27:26 PM

Rail City
By lgbtrainkid

No sooner had we loaded up Death Valley to our download section when lgbtrainkid sent us the latest copy of his Rail City map. This Generals map is set in a rural setting with trees, trestle bridges, a train and small towns. He describes the map as follows.

Four player map with four Oil Derricks and a Refinery. It has a railroad going around each base. Make sure not to leave or build any thing on the tracks! I have tested this map and the AI doesn't usually build stuff on the tracks.

It has Roads, bridges, forests, fields, cars, and towns, all with moderate to high detailing.

Download Rail City

Last edited by Drummin on Thursday, July 23, 2009 at 7:29:27 PM.



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New Generals Map - Death Valley Posted By: Drummin at 4:24:58 PM

Death Valley
By lgbtrainkid

We're pleased to announce another great Generals map. lgbtrainkid says that he is new to using World Builder but has produced a nicely detailed map for one of his first efforts. We hope to add more of his work soon. He describes the map as follows.

Two player map with four Oil Derricks and a Refinery. It has a town down in the valley, forests and a destroyed city but mostly open flatlands above. Also has moderate city detailing.

Download Death Valley

Last edited by Drummin on Thursday, July 23, 2009 at 7:29:12 PM.



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New C&C3 Tiberium Wars and Kane's Wrath Map - Buenos Aires Posted By: Phe0n1x at 12:55:15 PM

Buenos Aires

By Predatore

This is the newest, highly detailed addition to the Tiberium Wars and Kane's Wrath maps sections by Predatore. It supports both Skirmish and Multiplayer.

Map Description: This map is a blue zone city. It has symmetrical start locations and tiberium fields, over an asymmetrical city layout. There are 4 green tiberium fields, 4 blue tiberium fields, 4 tiberium spikes, and a lot of buildings.. It is a very detailed map: +5600 objects and +3300 waypoints (roads, sidewalks, etc.) and there are birds and trains moving. There is a lot of strategy involved in this map. Try to get a blue tiberium field for you as soon as you can. Be warned of Scrin motherships; they can rule on this map.

Download: Buenos Aires (Tiberium Wars | Kane's Wrath)



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Wednesday, July 22, 2009
New Red Alert 3 Map - Tokyo Harbour Posted By: Gren at 2:11:38 PM

Tokyo Harbour

By Agro0

A new map by a new Author. Agro0 has sent us his polished 6 Player Red Alert 3 map, which not only offers great fun in-game, but leaves quite a lot of decision-making to do by the players. Do you help your team or concentrate on your own Forces? Agro0's Tokyo Harbour is now available in our downloads section. Click on the thumbnails below for a preview of this author's creation.

Map Description: Tokyo Harbour is a map for six players. Each player gets two Ore Nodes at the beginning. The more Ore Nodes you want, the harder they will be to get. In the middle of the map there is a big city with many places to hide your troops.

The bridges in the map are intentionally set low so that Naval and Amphibious vessels have no access. Players will need to decide if they want to destroy their bridge for team assistance or if they want to retain land access.

The map allows many ways to combine the abilities of the different factions to get an advantage.

Of course, the map can be used for skirmish mode as well as for multiplayer.

 

Download: Tokyo Harbour



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Sunday, July 19, 2009
New Zero Hour Map: Evil mod 3 no cash 4 players Posted By: Drummin at 7:25:10 PM

Evil mod 3 no cash 4 players
By E-3

The latest addition to our Zero Hour download section is a clever Multiplayer-only map full of surprises and featuring a great intro movie. Below are some shots from the intro movie.

Authors Description:
This map was a crazy idea of pure evil. You have to survive over 70 mines on this map and you only have 2 units, 1 Technical and 1 Paladin tank to take out the mines. You also have a free lotus for 55 secs but she's evil. Nukes fire on her and if you let lotus live after 60 secs 50 nukes blow up in your base. Also if you leave your base by lotus she blows up your base and there's a real evil boss on the map if you kill evil boss well you don't want to know.

Download Here



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Saturday, July 18, 2009
'The Power of High-tech Warfare' Final Zero Hour Release Posted By: Blbpaws at 7:22:07 PM

 

The ever-talented DetoNato has released the final version of his Zero Hour mod, The Power of High-tech Warfare, hosted on C&C Labs. Here's a quote from the release:

This is the last version of TPoHW for Zero Hour, since we want to close this chapter once and for all to focus on more important things for which we otherwise have not had enough time. We fixed the most important bugs and some balancing stuff as well: we optimized the gameplay and added most of the button images. So we hope that you still have some fun with this last version of the mod. A big thanks goes to team and to everyone who supported this project as well! Also I have to thank all the fans of this mod! It was a long, exciting and quite a bit stressful time.

 

And here are some screenshots:



You can learn more about the mod at its site, or download it here.



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Friday, July 17, 2009
New Red Alert 3 Map - City Under Seige Posted By: Gren at 5:04:13 PM

City Under Seige

By Clone11b

Yet again Clone11b has taken a classic RA2 map for a conversion to Red Alert 3. He has also created an Infantry Only variation, both in one download and now available in our downloads section. The thumbnails below show the detail and quality that Clone11b produces.

Map Description: City Under Siege is a 4 player map without any water, originally made for Red Alert 2. Players won't need to move very far to expand to other Ore Nodes, as these are mostly located near your starting positions. The map has plenty of buildings to garrison and both sides of the map are separated with a wall, which has 3 points of entry to the other side. Naval Yard construction is disabled.

The download for this map also includes a second Infantry Only version (excluding Rocket Angels) for an all-out ground assault.

 

Download: City Under Seige



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