News Archive: Page 1 of 143

Saturday, August 18, 2012
Goodbye Generals 2, Hello Command & Conquer Free to Play Posted By: Mike at 1:30:38 PM

Command & Conquer Generals 2 will not be released in the form previously announced. Instead of Generals 2, EA will be producing a new "free to play" game titled simply "Command & Conquer."

From the new Command & Conquer FAQ:

What happens to Generals 2?

The Generals 2 universe will be the first of many free offerings that we will deliver with Command & Conquer. The content that we have already created will be part of this new free-to-play experience.

More details at C&C Labs.

Last edited by Mike on Saturday, August 18, 2012 at 1:31:19 PM.



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Sunday, December 11, 2011
Command & Conquer Generals 2 Announced Posted By: Mike at 2:41:07 PM

EA has announced Command & Conquer Generals 2 is in development by Victory Games - now known as Bioware Victory. The game will reportedly use the Frostbite 2 game engine.

Generals 2

Check out the trailer above, and this thread on the official forums for more.

An EA Origin page has some additional details about the game:

Features

In the near future, world leaders are mere seconds from signing a global treaty and bringing an end to war as we know it when a devastating terrorist attack rips through the peace conference, killing all in attendance. In a world left with no politicians, diplomats, or activists, only the Generals remain. It's up to you to assume their roles, command their forces, and put an end to global terrorism once and for all.

Features:

  • All-Out War — Take control of three unique factions, competing for resources, building up your base of operation, and leading massive batteries of tanks, soldiers, and aircraft into battle.
  • Uncanny Sense of Realism — Frostbite 2 technology allows for visceral, visually stunning conflict at an epic scale. Incredibly detailed units and environments, dynamic physics, and exhilarating visual effects bring the battle to life in ways never before seen. This is the closest thing to real war without the consequences.
  • New Ways to Dominate or Ally with Your Friends — Go beyond classic deathmatch with a selection of new multiplayer game modes, designed with both cooperative and competitive play in mind.
  • Thrilling Campaign — Command the war on terror in an electrifying single-player campaign. Experience the dramatic story from multiple perspectives — from heroic General to crazed terrorist — while engaging the enemy in pulse-pounding tactical combat.
  • Ever-Evolving Experience — Enhance your game with an expanding array of downloadable content. From maps and units to factions, campaigns, and more, the fight against terrorism is deeper than ever.

System Requirements

Minimum System Requirements

OS: Windows Vista (Service Pack 1) 32-bit
Processor: 2 GHz Dual Core (Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz)
Memory: 2 GB
Hard Drive: 20 GB
Graphics card (AMD): DirectX 10.1 compatible with 512 MB RAM (ATI Radeon 3000, 4000, 5000 or 6000 series, with ATI Radeon 3870 or higher performance)
Graphics card (NVIDIA): DirectX 10.0 compatible with 512 MB RAM (NVIDIA GeForce 8, 9, 200, 300, 400 or 500 series with NVIDIA GeForce 8800 GT or higher performance)
Sound card
DirectX Compatible
Keyboard and Mouse
DVD ROM Drive

Recommended System Requirements

OS: Windows 7 64-bit
Processor: Quad-core CPU
Memory: 4 GB
Hard Drive: 20 GB
Graphics card: DirectX 11 compatible with 1024 MB RAM (NVIDIA GeForce GTX 570 or ATI Radeon 6950)
Sound card
DirectX Compatible
Keyboard and Mouse
DVD ROM Drive

Screenshots


Last edited by Mike on Sunday, December 11, 2011 at 5:41:28 PM.



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Sunday, October 11, 2009
First Advanced AI Mod Release in 5 Years Posted By: Mike at 8:23:00 PM

Over at C&C Labs, we have a special treat today for Zero Hour fans. For the first time in just over 5 years, we are proud to release a new version of the Advanced AI Mod for Zero Hour!

Over the past several months, r42 has been improving upon the original mod author's work. Today, we are pleased to officially announce his latest version, which can be downloaded from the mod's website.

For those unfamiliar with the mod, it improves the tactics used by computer players in Zero Hour. The mod was created to overcome the Zero Hour AI's predictability: after you've played enough skirmish matches, it becomes clear that the AI uses the same tactics, builds medicore bases, and often keeps too much cash in its banks for no particular reason. If you're a Zero Hour fan looking for more challenging skirmish games, then this mod is for you.

Full details are available at C&C Labs.



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Sunday, September 13, 2009
News: Now on C&C Labs Posted By: Mike at 11:17:25 PM

C&C Labs For a while now, we've been posting news here on Generals World every time we add a new map to C&C Labs. This has served the purpose of keeping our longtime visitors informed of what's new, but it has also created quite a disconnect: having all of our maps-related news immediately point to C&C Labs is confusing, especially for our new visitors.

We have wanted to resolve this disconnect for a while, and I am now pleased to announce that we finally have: C&C Labs has its own news feed. All future updates about the maps and mods that C&C Labs hosts will be posted where they belong: on C&C Labs.

What does this mean for the news on the Generals World homepage?
Our updates here will be less frequent than they have been in recent months. We will continue to post Generals-related news, and may also post about Generals and Zero Hour maps that have been added to C&C Labs, but for the latest C&C mapping and modding news, you should tune in to C&C Labs from now on.

If you're currently subscribed to the Generals World RSS News Feed, please update your news reader to point to the new feed on C&C Labs. If you're not subscribed or don't have an RSS client, I suggest you take a tour of Google Reader: the C&C Labs news feed works great with it.

So please join us and take a look at the new news feed on the C&C Labs homepage. While you're there, we hope you find a new Red Alert 3 or Zero Hour map that piques your interest.



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New Red Alert 3 Map - Crimson Passage Posted By: Gren at 2:48:37 PM

Crimson Passage

By MaelXD

Welcome to MaelXD who has submitted his first attempt of a map for Red Alert 3. Once again being guided through by our Worldbuilder tutorial, MaelXD has shown he has a great eye for detail and a natural skill with the Worldbuilder tools. The map is ready to pick up in our downloads section. Use the thumbnails below for a preview of this great map.

Map Description: Crimson Passage is a large map made for long 3v3 battles. The map tends to lend towards turtling, although large advantages can be gained by early attacks at the enemies tech structures.

Each of the three players begins with two Ore nodes and four shared expansion Ore nodes behind the each teams main defensive line. There are also four expansion Ore nodes up for grabs near the centre of the map.

 

Download Crimson Passage



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Friday, September 11, 2009
NEW Zero Hour Map ~ Village Desolation Posted By: Drummin at 1:07:42 PM

Village Desolation
Domino45

When Domino45 sent me his map and said that this was his first attempt at using WorldBuilder I wasn't sure just want to expect. I was pleasantly surprised! This Zero Hour map is very nicely detailed especially for a first map and offers some great game-play with city battles and sneak attack routes through the hills. He describes the map as follows.

This arid and desolate village finds itself between vast desert mountains, as well as in the middle of a raging battle. Most of the action is most likely to take place among the village itself, however there are 'back doors' located within the hills along the sides of the map which allow infantry and light ground vehicles to perform a more stealth approach to an enemy base. The map contains 8 oil derricks, allotted evenly throughout the map, as well as multiple small supply piles which can be found within the village or around trees throughout the map. Of course each base contains a supply dock too. Also, bunkers have been placed at strategic areas, and of course any building within the village can be garrisoned. You may also notice that one of the bases contains an asphalt ground, and is fenced off with watch towers guarding the entrances. I really hope you enjoy my first map of many!

Download Village Desolation

Last edited by Drummin on Friday, September 11, 2009 at 1:12:37 PM.



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Monday, September 7, 2009
New Red Alert 3 Map - A Place in the Heavens Posted By: Gren at 7:49:14 PM

A Place in the Heavens

By TiberianFiend

This could be Episode 2 of TiberianFiend's popular map Assassin's Shadows. To keep up your levels of fun and enjoyment, he has now completed his next stage with this 4 player Red Alert 3 map expansion. Introducing Player rewards with higher tech equipment for achieving certain goals, this map is yet another high level piece of map making.
With selective options to view an Intro and offer the choice of Clan-type to the players, this map is another must-have for your collection. Already in our downloads section, but if you want a close-up preview, click the thumbnails below.

Author's Description: This is an expansion of my Ninja map Assassin’s Shadows. A Place In The Heavens features a new and extended array of units to use including the Tankbusters, Engineers and the IFV Gunner. The aim of the map will be the same however, it contains extra bonus features, including Control Points and automated defences.

The game begins with a vote to see the intro. If more than 2 people press Execute then the intro will start. If you wait 30 seconds, then you are taken to the clan choice area.

The Clan choice area is used to select the Clan for your units.
This affects the outcome of your units as each Clan has unique benefits and fall backs.
To pick a Clan, just select the unit that represents your clan choice. Traditional units are governed by the Shinobi and Technological units are governed by the Imperial Solider. Selecting a unit will give you a pop up box explaining to click the execute button to select the Clan in question. If you aren't sure which team you want, you can always select Yuriko who governs the random Clan option. Each Clan also have their highlights to help with your selection. Also note that both Clans use the dog unit.

Here are the highlights:
Traditional Clan:
Shinobi
Tsunami Tank
Chrono Swap

Tech Clan:
Allied Spy
IFV Gunner
Point-Defences-Drones

The main goal of the battle is to own all of the Outposts on the map. Each allied outpost is located either North, South, East or West and the Japanese Radars are found in the center of the map. Only a single player can own all of them to win. Should something be preventing you from claiming your Outposts then infiltrate your enemy's Nano Tech structure to kill them. You can either infiltrate it twice or capture it with an engineer to kill them with one shot.

You can also now call for Higher Tech honours which are bestowed upon you if you hold and control 2 radar tech structures for 2.5 minutes, these include some of the strongest and tactically diverse units your production factories are capable of.

Again, I recommend you play this in a FFA/No teams state and with other human commanders.

 

Click to Download: A Place in the Heavens

Last edited by Gren on Tuesday, September 8, 2009 at 4:31:16 AM.



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Sunday, September 6, 2009
New Red Alert 3 Map - Island Limits Posted By: Gren at 2:34:13 PM

Island Limits

By Commander_Shikari

We would like to welcome Commander_Shikari to CNC Generals World and CNC Labs. Island Limits is his very first attempt at creating a map for Red Alert 3 and using the Worldbuilder tool set. Although the map has turned out to be not as polished as some maps, there has been a lot of effort and time put into his project and I feel he has done an excellent job with his first map. Working with our Worldbuilder Tutorial, he has made an excellent Floating Island as a central feature and his use of the RA3 Cliff Objects is also to a high standard. The map is now available in our downloads section and I'm sure Commander_Shikari would love to see any comments you may have about his work. Click the thumbnails below for a preview.

Well done Shikari! We hope to see more of your work soon.

Map Description: My very first map. Average detailed, balanced. Two separated islands to the right and the left. Each of the islands has two Ore Nodes and several civilian buildings. In the middle is a floating fortress with two Ore Nodes and four shockwave-artillery-turrets to capture. Both players begin the game with an allied barracks on the fortress, to fight and capture the buildings. Between the fortress in the middle and the two main islands to the left and right, there are two very small islands rising in the remaining space, so there is one mini-island on each players side. On both small islands there is an Oil Derrick and an Observation Post available for capture.

 

Download your copy of Island Limits

Last edited by Mike on Sunday, September 6, 2009 at 4:17:44 PM.



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Saturday, August 29, 2009
New Red Alert 3 Map - Pacific Heights Posted By: Gren at 2:18:43 PM

Pacific Heights

By Clone11b

Yet another great RA2 map conversion to a Red Alert 3 map, constructed by Clone11b. This beutiful piece of workmanship is now available in our downloads section. You can use the thumbnails below for a better view of another masterpiece.

Clone11b supplies us with the following comments.

This map is a remake of Pacific Heights for Red Alert 2. Each player starts in the corner of the map with 2 Ore Nodes with 2 nearby expansions, one on the water and 1 on the land near the beach. The centre island contains 4 Oil Derricks which replace the Airport Tech Structure that used to be in the middle of the original Pacific Heights map. This was also done so that they weren't in the original location as this was much too close to the start positions.

 

Download Clone11b's Pacific Heights



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Friday, August 28, 2009
Louis Castle @ CommandCom - History of C&C Posted By: Mike at 11:14:42 PM

CNCNZ.com has posted video of a presentation by Westwood Studios co-founder and former VP at EALA Louis Castle. The presentation was given to fans at the CommandCom event recently held in Germany.  In it, Castle outlines the history of Command & Conquer, spanning Dune II through the present, and provides a number of interesting anecdotes.  It comes in three parts -- I recommend you take a look.

Last edited by Mike on Friday, August 28, 2009 at 11:20:17 PM.



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