C&C Generals: Zero Hour: Factions: GLA: Generals

Welcome to the Global Liberation Army Generals page for CnC Generals: Zero Hour! This page lists and describes the three GLA Generals and the units, structures, upgrades, and powers that are unique to them. Only specific information applicable to each General is listed on this page. General information about the Global Liberation Army in Zero Hour can be found on the Zero Hour: New Additions: GLA page. Alternatively, you may visit the GLA page for information about the GLA in CnC Generals, without the Zero Hour expansion pack.

 

Prince Kassad
Stealth/Camouflage General
 

A charismatic tribal leader, this GLA General has been known for his organization of spies and assassins across North Africa to do his bidding. He has been described as a "clever administrator of a serpentine organization" since there has never been direct evidence to tie him to criminal activity.

  • All real structures have a new Camo Netting upgrade, not just base defenses.
  • All base defenses automatically come with the Camo Netting upgrade.
  • Workers are camouflaged when collecting supplies after you purchase the Camo Netting upgrade at the Supply Stash.
  • Rebels are camouflaged from the start of the game. Rebels cannot be upgraded with the Booby Trap upgrade.
  • The Hijacker is available from the start of the game. With this General, he is always camouflaged.
  • GPS Scrambler is available as a level 3 Generals Ability, instead of level 5. It also recharges faster.
  • The use of Tanks and Scud Launchers is disabled for Prince Kassad.

Rank: Not applicable
Branch: GLA Cobra Cell
Tactics: Ambush and Camouflage

» Units:

There are no new units for this General.

» Structures:

There are no new structures for this General.

» Upgrades:

Camo Netting
Cost: $500
For this General, this upgrade allows all structures and, in the case of the Supply Stash, workers, to be camouflaged after it is purchased.

» Other Modifications:

  • Battle Bus: Cost increased to $1000 (normally $800)
  • Combat Cycle: Cost increased to $550 (normally $500)
  • GPS Scrambler: Countdown timer decreased from 4 minutes to 2 minutes

 

Dr. Thrax
Toxin General
 

For the past twenty years, this GLA associate code named "Dr. Thrax" has been producing chemical and biological weapons for the Global Liberation Army's terrorist network around the globe. Dr. Thrax has scattered labs throughout the Middle East and Asia. He specializes in the deployment of toxic, chemical, and biological weapons.

  • All tanks now start with the Toxin Shells upgrade.
  • All toxins begin with the Anthrax Beta upgrade.
  • Some missiles are now toxin-tipped.
  • Specialized Toxin Rebels replace the standard GLA Rebel infantry.  These Rebels cannot be upgraded with the Booby Trap upgrade.
  • Other than Jarmen Kell, all camouflaged units and capabilities are unavailable for this General. This General can build neither the Saboteur nor the Hijacker.
  • Bomb Trucks and Scud Launchers can only be loaded with toxic weapons.

Rank: Unknown
Branch: Unknown
Tactics: Toxic Weapons

» Units:


Toxin Rebel
Cost: $200
This Rebel soldier comes armed, more or less, with a backpack full of toxins. The Toxin Rebel can dispense toxins on enemy troops and can even clear them out of garrisoned structures. This unit has a toxin suit as well and thus is immune to toxins.
Toxin Terrorist
Cost: $200
Dr Thrax's Toxin Terrorist is the same as a regular terrorist, except that when the unit detonates it explodes in a cloud of poison.

» Structures:

Toxin Tunnel Network
Cost: $800
The Toxin Tunnel Network comes with a special GLA Tunnel Network entrance that is protected by a toxin-based weapon that fires a stream of toxins.

» Upgrades:

Anthrax Gamma
Cost: $1500
Purchase At: Palace
Even more powerful than the Anthrax Beta upgrade, this upgrade has proved to be an extremely lethal biological agent. All toxin units do 50% more damage with this upgrade, which replaces the Antrax Beta upgrade. Also, with this upgrade, the Scud Storm superweapon does more damage, not only because of the more lethax anthrax, but also because it has a 10% increase in explosive damage as well.
 

» Other Modifications:

  • Scorpion: Cost increased to $650 (normally $600)
  • Radar Van: Cost increased to $550 (normally $500)
  • Quad Cannon: Cost increased to $750 (normally $700)
  • Toxin Tractor: Cost increased to $650 (normally $600)
  • Rocket Buggy: Cost increased to $1100 (normally $900)
  • Marauder Tank: Cost increased to $900 (normally $800)
  • Combat Cycle: Cost increased to $550 (normally $500)
  • Battle Bus: Cost increased to $1100 (normally $800)
  • Demo Trap: Cost increased to $600 (normally $400)

 

» General's Powers:

  • Toxin Rebels Ambush
    Creates a surprise ambush of Toxin Rebels anywhere on the map.
    Level 1: Creates 4 Toxin Rebels
    Level 2: Creates 8 Toxin Rebels
    Level 3: Creates 16 Toxin Rebels
    Countdown Timer: 4:00

     

Rodhall "Demo" Juhziz
Demolitions General
 

A feared Middle-Eastern bomb-maker, General Juhziz is responsible for many devastating attacks around the world. His bold strikes have drawn many supporters to his cause, many of whom are willing to give their lives for the GLA. Rodhall Juhziz's specialty is explosives.

  • Bomb trucks can only be loaded with explosives, not with toxins. Their cost, which is regularly $1200, has been reduced to $1000.
  • All Terrorists do more damage. Terrorists cost $200.
  • The Booby Trap upgrade for Rebels is automatically available from the start.
  • Combat cycles come ridden by a Terrorist by default.
  • Stealth units and capabilities are unavailable, aside from Jarmen Kell. This General can build neither the Saboteur nor the Hijacker.
  • Toxin upgrades are not available. Instead, the Scud Storm, Scud Launcher, and Bomb Truck are packed with explosives. Both the Scud Storm's radius and damage have been increased.
  • Jarmen Kell has the ability to plant timed and remote demo charges.

Rank: Not Applicable
Branch: GLA Scorpion Cell
Tactics: Explosives and Bombs

» Units:

There are no new units for this General.

» Structures:

Advanced Demo Trap
Cost: $200
Advanced Demo Traps are less expensive than regular Demo Traps. They are faster to assemble and even more destructive than their normal counterparts. For this General, the Advanced Demo Trap replaces the regular GLA Demo Trap.

» Upgrades:

Demolitions Ability
Cost: $2000
Purchase At: Palace
This upgrade allows all units and defensive structures to self-detonate on command.
 

» Other Modifications:

  • Scorpion: Cost increased to $650 (normally $600)
  • Technical: Cost increased to $550 (normally $500)
  • Quad Cannon: Cost increased to $750 (normally $700)
  • Rocket Buggy: Cost increased to $1000 (normally $900)
  • Marauder Tank: Cost increased to $900 (normally $800)
  • Combat Cycle: Cost increased to $550 (normally $500)
  • Battle Bus: Cost increased to $1000 (normally $800)